Tuesday 4 December 2012

Ragnarok Online 2: Massively Missing Online?

First announced back in November 2004, Ragnarok Online 2 aimed to capitalize on the success of its acclaimed predecessor. Over 4 years, 3 Closed Beta's, 1 Open beta and a formidable marketing drive later, the game has instead performed a vanishing act, plunging into the depths of development hell.

Is this the final curtain call - or can Korean based Developers 'Gravity' pull the rabbit out of the hat, yet?

Western gamers following RO2's progress would be forgiven for wondering whether the game has finished before it even got started. With the Open Beta caught in a seemingly perpetual time loop, and a wall of PR silence acting as Gravity's bulwark against the dubious times, things are looking bleak for the motionless MMO, the MMMO if you will.

One has to wonder just what is happening at Gravity HQ? I remember playing the Korean Open Beta in '08, and while it is an unwritten rule that MMO's are never finished - especially when first launched, the game world was a myriad of troubled landscapes, displaying all the hallmarks of an early closed beta.

Falling through the world, skills that did nothing, two playable races missing and classes that were literally useless, it was all pretty troubling stuff. All this, and yet Gravity's launch HQ was pushing forward, planning grand opening events, featuring music from the games soundtrack and acclaimed composer Yoko Kanno. Thankfully the soundtrack was a little more polished than the game was at this stage, so we werent treated to sympony de'la ear-gouge as we /noclip'd through the worlds (admittedly quite pretty) floor.

So what happened? Days turned to weeks, and it became increasingly apparent that a timely release was little more than a pipe dream.

That was then, no doubt the development has progressed, but by how much, lets look at what we have now.

Though sizeable chunks of the promised launch content is still awol (I hear a screenshot of one of the missing playable races - the Dimago - would make you quite a wealthy man), signs of life have been reported at Gravity HQ.

March 26th (2008) saw a large-scale update, complete with new dungeons, quests and a revamped User-Interface among other things. The last status update was put out back in January 2008 claiming that Gravity were aiming for a '08 release in the Philippines. Another missed deadline for a game with so much promise. (especially considering the success of its predecessor) It seems that RO2's execution up to this point has brought nothing but dissappointment and false hope, its a crying shame.

Despite its shortcomings, RO2 (beta) does have some great features welling up beneath its dusty surface. The animations and textures are superb - if you're into the anime style - and no MMO to date can compete with the incredibly detailed and varied emotes available - there's even a co-op emote that lets male characters have their head stroked by female characters while laying in their lap. A little creepy to some? maybe, but it is this finite attention to customisation and detail that wins people over. As it stands, the game - to me - is like a hollow malteser, aesthetically pleasing on the outside, but lacking in the honeycombed euphoria (content) on the inside.

The fact is - Gravity have already made a great game in RO1, and if they could bring RO2 up to that same standard, they would be poised to fill a gap in the Western market which is currently saturated with wannabe WoW's, there are many western gamers, myself included, who vastly prefer the eastern approach to gaming. This is a void RO2 might just be able to fill, if it could exploit the hooks that made RO1 one of the most succesful MMO's in the Eastern block.

Unfortunately, with no release date on the horizon for the East, let alone the rest of the world, the question is 'if?' rather than 'when?'


-Ari
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A Tale of Two Genres - Vesperia Breaking J-RPG Mold?

He clutched the controller, its adornments now clammy to the touch. The incessant whirring of mechanisms were reaching their crescendo - an ululation that could shake the very foundations of even the most ardent resolves.



His sweaty brow quivered before adopting a steely and austere resolve. With a terminal burst of light from the TV set, the words came into clear view; 'Tales of Vesperia' - There was no going back now.

And thats exactly how my first time playing Tales of Vesperia went. Honest.

But seriously, I'm starting to approach double digit play-hours now, and TOV is offering up some surprising new...surprises.

First and foremost, for newcomers to the tales series. ToV (Tales of Vesperia) is the latest in the long line of J-RPG's from TECMO. Players assume the form of 'Yuri Lowell' our male protagonist and former Imperial Knight with an apathetic nature towards the Imperial Empire - a powerful presence in the worlds many continents.

The biggest surprise to note:

Yuri is actually kind of cool, for your average J-RPG lead. Sure, the character design has an androgynous influence, which may even seem alien to those who have yet to penetrate the Japanese Manga/Anime culture, but for a J-RPG vet such as myself, this goes largely unnoticed, its what we signed up for. What splits Yuri from the pack is his personality, it makes for a welcome and refreshing change from the archetypical Fanboy hero. He's a go-getter, sure-of-himself badass with an attunement to the wellbeing of others, which delightfully, doesnt come across as overly-vivacious, as is the tendency for your Johnny Average shounen male (I'm looking at you, Naruto).

Thats not to say the game escapes stereotypes of the genre. The Voice Acting itself isnt bad, but suffers under the tendrils of the script - a force known to reach Saturday Morning Cartoon levels of cringe'worthy. This is intentional of course, Tecmo probably believes there just isnt a market for a more mature take on J-RPGs in the West, and so treats the world they've crafted with kid gloves, but the experience doesnt suffer terribly from this. To be sure, the story loses some of its Dire-ness, but the quality of the actors themselves help remedy this to some degree, there's life in the voices - and they fit the characters more or less. They're cliché, but its cliché at its finest.

The next nugget of the unexpected was the difficulty, Goldilocks knows when something is just right, and apparently she works at TECMO. Newcomers and grizzled vets alike are catered for, battle difficulty can be changed at any time during the game at your convenience. The various settings do just what they say on the tin; Easy Mode - so paltry your mum could clock it, Normal Mode - a modest offering, and Hard Mode, a crucible so impenetrable it makes insurance on your gamepads an essential purchase. I am speaking from experience.

Of course, being only 10 or so hours in, we cant be dealing with certainty's here. The shell has been breached, and brave men scale its inner core. The experience could be all downhill from here, or perhaps, J-RPG Nirvana lies in wait.

We'll have to see.

-Ari
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Stranger in a Foreign Land

With the news that Aion wont be permeating Western MMO shores till Q3/Q4 2009, I figured it was time to break my MMO fasting with something a little casual, albeit transient - which, in a nutshell, describes my experiences with the behemoth that is WoW.

The idea of the 'same old same old' (MMO starved as I am) seemed unbearable though. In order to inject some freshness into the experience, I've decided to resub an old 'Recruit a Friend' account from days of yore and see what WOW life is like on the other side of the pond. So far? not a huge difference from what I've seen - but its early days.

My Dude of choice so far has been my 50 Hunter, and the gods seem on board with this - blessing him with not one, two or three, but four world drops within a couple of hours, monetary issues he aint got. At best though I can see him being my conduit for DeathKnight'dom - just 5 more levels to whack out till I'll be beating up kids and taking their lunch money, all in the name of The Lich King of course.

Here's to the road... yeehaw

rite?

- Ari.
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